Sanctum

Any god with Legend of 4 or greater and real estate in the outlands, underworld, or Far Shore may construct a sanctum in a manner appropriate to his nature. A spider-god may need to spin a web. The Mammoth patron gathers the bones of fallen mammoths and lashes them together with mammoth leather. Some gods must seek out physical components and bring them into the Far Shore to build their sanctums, while others can create sanctums without supplies. Gods who fully trust each other may combine their sanctums. To create a combined sanctum, the gods must create a sanctum of their own of equal dots, the joint sanctum will be one level higher than the individual sanctums.
An enemy who gains entrance to a sanctum may destroy it from within.

Note: your sanctum is always affiliated with a purview, each dot may either add a bonus purview or penalty purview.

For Example: Michelle has a two dot Sanctum.

It is favored to Earth and Magic (Anyone using these purviews gains a number of instant successes equal to her permanent legend) And has a penalty to Sky (anyone attempting to use sky would lose a number of successes on any roll equal to Michelle’s permanent legend).

Sanctums are always closed spaces, and even if they appear to possess frontiers, an explorer will eventually find trees too thick to pass, an adamant wall or the like. A god must labor for a decade to transform a three-dot sanctum into a four-dot sanctum. And centuries to reach a five dot sanctum.

X No sanctum. Some gods who travel much in their duties, or who have no patience for labor or who, due to their natures, must create sanctums by particularly laborious or unpleasant means, simply go without. These gods often live with their parents, in their offices, or simply move from friend to friend staying as a guest for a few years in different places.

1 A small sanctum, no more than one large room with a small room or two. Comfortable by mortal standards, but incredibly poor by the standards of gods.

Your sanctum may have an outside area (an area around the sanctum, whether a courtyard or a thick forest surrounding a mansion, a small beach, graveyard, etc.) roughly the size of a suburban back yard.

2 A larger sanctum, with no more than five large rooms. Sumptuous by mortal standards, and the bare minimum most gods are able to tolerate for long-term living.
If you have an outside area it is now the size of a small suburban neighborhood or city block.

3 A very large sanctum, the size of a villa—approximately 25 rooms. Very few gods ever bother to build sanctums rated above three dots. The outside area expands, it is now perhaps the size of a large sprawling town or city.

4 A huge sanctum, with more than 100 rooms or numerous separate structures. Outside area expands, its now the size of a county or state park… perhaps even a small state or country.

5 A massive sanctum, the size of a large town or small city. Either a single colossal edifice or dozens of separate structures of two- or three-dot size and at least five of four-dot size, plus a sprawling “outdoors” that is at least the size of the British Isles and more probably the size of Texas or Alaska.

A note pertaining to rooms: Large rooms serve many functions, you should put some thought into what type of rooms you put around the sanctum. Libraries, Armories, Computer Rooms, Dining Halls, Kitchens, Dungeons, Astronomy Tower, etc.

Rules for Sanctums:

Entrance & Boundaries: All sanctums have an entrance. This is the only place one can enter or exit a sanctum. (On Kai’s sanctum this is the beach, in Amaterasu’s it is the train station.) In addition, though the sanctum may seem limitless, if one goes far enough they will eventually encounter barriers that prevent travel. Impossibly high dunes of sand, overgrowth so thick as to be impassible, an insurmountable forceful gale of winds.

Petitioners: Sanctums are not empty. Animals appear from the material plane, especially if the scion has the animal purview, and souls often come to rest there on the way to lethe. The kind of petitioners that live there typically reflect the owners choices and Acquaintance Identities. Petitioners have stats equal to their mortal counterparts and are mostly for decorative rather than practical.

Landscape: The land and weather in the sanctum should reflect your characters purviews. If you have sun you might have a desert or brightly lit field. Fertility might be an overwhelming Jungle. Guardian may produce a castle courtyard where one cannot see beyond the distant walls…

Perception: Your character gains a bonus to his awareness score while in his sanctum equal to his pertinent dots of sanctum. (If he has Retinue he also gains bonus from them while in his sanctum.)

Living with others: Sometimes married deities, or even friends, wish to live together. If one has no dots of sanctum they are simply a guest of the owner. If one partner has less dots, they simply form a small sanctum on the grounds of the larger. In this small area the terrain and sanctum purviews can be drastically different from the larger Sanctum. If the two have equal dots then the two sanctums are simply neighbors with an open border.

Divine Sanctums often function with other Backgrounds.

Divine Bond: If you have 1 rank in divine bond, you and your partner may merge sanctums, allowing for a larger sanctum than would normally be allowed, and allowing both to gain all the benefits of sanctum.

Retinue: Your retinue gain increased living space and support structures as your sanctum increases in size.

Retainer: Retainers always gain a separate area on the sanctum grounds of their own. (Though their area uses the main sanctum’s purview preferences.) If you have a sanctum your Retainer gain a small room at no cost to you. Not even a studio, this room is more like a glorified closet.

2 dots- your retainers room grows, turning into a small apartment. Something akin to living in an attic or basement.

3 dots- Your retainer’s apartment transforms into a sizeable suburban home with several rooms, likely somewhere on the grounds. Many retainers plant their homes at the entrance of their master’s sanctum so they can greet/repel any guests who arrive on their masters behalf.

4 dots- Your retainer’s home becomes more impressive, it is now likely a tower, impressive burrow, the hallowed stump of an ancient tree, etc. In the mortal world it would certainly be a local landmark.

5 dots- Your retainer’s home advances from being a local landmark to a world wonder, something akin to a statue of liberty or great pyramid.

Sanctum

Amatsukami Scions of Honolulu Travis_the_White